
Symbols
K means Kraken.
* means bump / knock.
+ indicates placement.
X means close.
XX means that the second close of the game has been executed.
XXX means that a third close has been executed OR the kraken has been closed on.
! means very good move.
!! means brilliant move.
? means questionable move.
?? means blunder.
Note: White's first play is annotated as '0.' for all even-numbered games and as '2.' for all odd-numbered games.
Examples
+a2 means a ship has been placed on a2.
e1-3X means a move from e1 to e3 (smallest ring to the largest ring) resulting in X (close).
Xf3 means a closed ship on f3 was withdrawn.
e1-3XX (here XX means that the second close of the game has just been executed).
d1*b-aXXX (the ship on d1 knocks the b1 ship to a1 and a close has just been executed which has brought the game to an end).
d3*K-a XXX (the ship on d3 knocks the kraken to a3 which has brought the game to an end).
Names of Intersections
